Event
|
Description
|
on-start |
Called when a phase starts. Best used inside of the events section of phases, since while this can be used globally, it'll call on every phase.
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on-complete
|
Called when a phase completes. Best used inside of the events section of phases, since while this can be used globally, it'll call on every phase. |
on-join
|
Called when a player joins a competition.
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on-leave
|
Called when a player leaves a competition for any reason.
|
on-respawn
|
Called when a player respawns in a competition.
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on-death
|
Called when a player dies in a competition.
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on-life-deplete
|
Called when a player loses a life, but still has lives to spare.
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on-lives-exhaust
|
Called when a player loses their final life and is considered "dead".
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on-kill
|
Called when a player kills another player in a competition.
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on-victory
|
Called when a player or team is victorious in a competition. This is only called for players who win the competition.
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on-lose
|
Called when a player or team loses a competition. This is only called for players who lose in the competition. |
on-draw
|
Called when a competition ends in a draw. This will be called for all players.
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on-spectate
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Called when a player spectates a competition.
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