Custom Effect Format
BattleArena has support for custom effects in a few places that are primarily cosmetics.cosmetic.
Particle
Name |
Description |
Type |
particle |
The name of the particle. See Particle. |
<Particle> |
speed |
The speed of the particle. |
<number> |
count |
The number of particles to display. |
<number> |
offset |
The offset of the particle. |
Position: <x,y,z> |
data |
The data for the particle. |
Will vary for each particle (i.e. item_crack will use Item) |
Firework
Name |
Description |
Type |
firework-type |
The type of firework to display. See FireworkEffect.Type. |
<FireworkEffect.Type> |
flicker |
Whether the firework should flicker. |
<true|false> |
trail |
Whether the firework should have a trail. |
<true|false> |
colors |
The colors of the firework. |
Color list: - [#<hex>...] |
fade-colors |
The colors the firework should fade to. |
Color list: - [#<hex>...] |
Freeze
Name |
Description |
Type |
duration |
How long to freeze the player for. See Time Format. |
<Duration> |
radius |
In what radius players should be frozen for, if applicable. |
<number> |
Single-line Format
This is the most common use of effects in BattleArena, and follows a very similar format to that seen in the Action Reference. Note that options are separated using the semicolon (;).
Examples:
effects:
- particle{particle=flame;speed=0.01;count=15;offset=0.3,0.7,0.3}
- freeze{duration=5s}
Configuration Node Format
While less common, this format may be seen to represent effects as well. Rather than the effect properties existing on a single line, they are defined over a configuration node. Here is an example of how that may look:
hit
my-effect:
firework-type: ball
flicker: true
trail: false
colors:
- "#fcba03"
- "#fcba03"
fade-colors:
- "#878378"