The Event System
The event system is at the heart of BattleArena, and is how game logic and most features will be configured. Most classes you will extend (i.e. Arena, Competition, Map, etc.) do not have (m)any overridable methods, but instead use events.
The BattleArena event system is an extension of Bukkit's event system, which should be familiar to most people reading this documentation. However, it comes with a set of additional features that let you scope events for specific arenas.
Arena Events
When specifying an event for BattleArena, rather than using Bukkit's @EventHandler annotation, BattleArena's @ArenaEventHandler annotation is available, letting you listen for events that only happen in your arena:
public class MyArena extends Arena {
@ArenaOption(name = "grace-period"infection-time", description = "TheHow gracelong perioda ofplayer theshould game"be infected once hit.")
private Duration gracePeriodinfectionTime = Duration.ofMinutes(ofSeconds(5);
@ArenaEventHandler
public void onInteract(PlayerInteractEvent event) {
event.getPlayer().sendMessage("Interact while in Arena!");
}
}
In this example, the PlayerInteractEvent is listened for, but what makes this different from using @EventHandler is this event will only be called for players inside a MyArena. This also means players in say a Battlegrounds arena would never see this message. If a random player playing survival were to click a block, nothing would happen, but if a player had ran /myarena join and started clicking blocks, you would see messages in console.
Custom Parameters
In addition to simply scoping out events per-Arena, BattleArena also lets you specify additional values in your event method that would otherwise not work in Bukkit. These two options are a Competition and an ArenaPlayer. For events that are per-player (i.e. PlayerInteractEvent), you can specify both, however some events may not be per-player, but may only be called for an Arena (i.e. ArenaPhaseStartEvent). Here are two examples:
Player Event
@ArenaEventHandler
public void onInteract(PlayerInteractEvent event, ArenaPlayer player) {
event.getPlayer().sendMessage(player.getPlayer().getName() + " interacted in arena: " + player.getArena().getName());
}
Arena Event
@ArenaEventHandler
public void onPhaseStart(ArenaPhaseStartEvent event, Competition<?> competition) {
System.out.println("The phase " + event.getPhase().getType().getName() + " was started in competition " + competition.getMap().getName());
}
The second parameter is dynamic, meaning you can also specify the competition for your arena. So if you had a SpleefCompetition for instance, you could replace the Competition<?> reference with that.
Registering Listeners
By default, placing custom event listeners inside an Arena class will automatically register them for you without any additional code needed. However, if you wish to segregate this logic and instead have it in a separate class, a few things will need to be done.
Creating an ArenaListener
Rather than implementing Bukkit's listener, you will need to implement ArenaListener. Here is an example:
public class MyArenaListener implements ArenaListener {
@ArenaEventHandler
public void onInteract(PlayerInteractEvent event) {
event.getPlayer().sendMessage("Interact while in Arena!");
}
}
Registering Your Listener
In order to register your listener, you need to register it against the Arena in which you want to capture events for. In the example of MyArena, it is best done in the constructor like so:
public class MyArena extends Arena {
@ArenaOption(name = "grace-period"infection-time", description = "TheHow gracelong perioda ofplayer theshould game"be infected once hit.")
private Duration gracePeriodinfectionTime = Duration.ofMinutes(ofSeconds(5);
public MyArena() {
super();
this.getEventManager().registerEvents(new MyArenaListener());
}
}
It is also important to note that if you are using standard @EventHandler annotations in your MyArenaListener, they will not be registered using the above code. You will need to run the standard Bukkit#getPluginManager#registerEvents method to do this. However, it is not recommended to mix these two together, and standard Bukkit events should be done in a separate listener, registered in the main class of your plugin.
Limitations
It is worth noting that not all events can be scoped by the @ArenaEventHandler annotation. This is mainly because the event system needs to have a pathway to extract an Arena player from an event. For instance, all events that are an instance of a PlayerEvent will be usable in BattleArena, since BattleArena can pull an ArenaPlayer from a standard Bukkit player. However, an event such as the WeatherChangeEvent cannot be referenced back to an Arena, because it is a global event not tied to a player. If you attempted to use the @ArenaEventHandler, nothing would happen.