Survival Games
This is a gamemode that adds one in the chamber to BattleArena. This requires the PhatLoots plugin for the chest configuration.
Description
Chests contain loot which players loot for items
Last player standing wins the game
Configuring Chests
Chests are configured using the PhatLoots plugin which contains native support for BattleArena and adds the reset-loot-tables action used in the configuration below.
Using PhatLoots, you can create loot tables and link them to blocks (using the /loot link <loot table> command). The following configurations are provided as island and center loot tables, and can be placed inside the plugins/PhatLoots/LootTables directory. Then, using PhatLoots, you can link these to chest blocks by running /loot link island and /loot link center for island and center chests respectively.
Arena Configuration
name: SkyWars
mode: Arena
type: Match
team-options:
named-teams: false
team-size: 1
team-amount: 2+
team-selection: none
modules:
- duels
- scoreboards
lives:
enabled: false
victory-conditions:
teams-alive:
amount: 1
time-limit:
time-limit: 5m
events:
on-join:
- store{types=all}
- change-gamemode{gamemode=adventure}
- flight{enabled=false}
- teleport{location=waitroom}
on-spectate:
- store{types=all}
- change-gamemode{gamemode=spectator}
- flight{enabled=true}
- teleport{location=spectator}
on-leave:
- clear-effects
- restore{types=all}
- remove-scoreboard
on-death:
- clear-inventory
- respawn
- delay{ticks=1}
- teleport{location=waitroom}
options:
- block-break{enabled=false}
- block-place{enabled=false}
- block-interact{enabled=false}
- damage-entities{option=never}
- keep-inventory{enabled=true}
- keep-experience{enabled=true}
- shuffle-loot{enabled=true}
initial-phase: waiting
phases:
waiting:
allow-join: true
next-phase: countdown
options:
- damage-players{option=never}
events:
on-start:
- apply-scoreboard{scoreboard=waiting}
on-join:
- apply-scoreboard{scoreboard=waiting}
countdown:
allow-join: true
allow-spectate: true
revert-phase: true
next-phase: ingame
countdown-time: 60s
options:
- damage-players{option=never}
events:
on-start:
- apply-scoreboard{scoreboard=countdown}
ingame:
allow-join: false
allow-spectate: true
next-phase: victory
options:
- damage-players{option=other_team}
- block-break{enabled=true}
- block-place{enabled=true}
- block-interact{enabled=true}
events:
on-start:
- change-gamemode{gamemode=survival}
- reset-loot-tables
- teleport{location=team_spawn}
- play-sound{sound=block.note_block.pling;pitch=2;volume=1}
- apply-scoreboard{scoreboard=ingame-list}
victory:
allow-join: false
allow-spectate: false
next-phase: waiting
duration: 5s
events:
on-complete:
- leave
- remove-scoreboard
on-victory:
- send-message{message=<green>Congrats, you won!</green>}
- play-sound{sound=entity.player.levelup;pitch=1;volume=1}
on-lose:
- send-message{message=<red>Sorry, you lost!</red>}
- play-sound{sound=block.anvil.place;pitch=0;volume=1}
on-draw:
- send-message{message=<yellow>It's a draw!</yellow>}
- play-sound{sound=block.beacon.deactivate;pitch=0;volume=1}